Saints Row 3 Hair Mods
[Was 800 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Homie - Pierce to be knocked down/ragdoll. [Was 1200 now 450]+[Bleed Out Hit Points set to 450] ------------- Decreased parameter: Hit points of damage needed for Gang Grunt to be knocked down/ragdoll. [Was 500 now 350] ------------- Decreased parameter: Hit points of damage needed for Gang Grunt 1 to be knocked down/ragdoll.
This is a big feature, and i cannot test it completely myself. ALWAYS back up your saves before editing.
Check the video below if you want to see it in action, it's a blast. By: Nyx2k When you finish Saints Row: The Third, several of the interesting parts of the city are removed as you resolve missions. Examples of this are the STAG aircraft carrier Thermopylae and the floating STAG base Daedalus, both of which are put back into the game with this. Also, in case you need more meat-bags to test your arsenal on, this mod puts STAG patrols surrounding your headquarters again. There is also a few other game tweaks, so be sure to check out their page.
[Was 1300 now 800]+[Bleed Out Hit Points set to 800] ------------- Decreased parameter: Hit points of damage needed for Stag Rank 3 to be knocked down/ragdoll. [Was 1475 now 1000]+[Bleed Out Hit Points set to 1000] ------------- Decreased parameter: Hit points of damage needed for NG Rank to be knocked down/ragdoll. [Was 850 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for NG Rank 1 to be knocked down/ragdoll. [Was 975 now 475]+[Bleed Out Hit Points set to 475] ------------- Decreased parameter: Hit points of damage needed for NG Rank 2 to be knocked down/ragdoll. [Was 1100 now 550]+[Bleed Out Hit Points set to 550] ------------- Decreased parameter: Hit points of damage needed for NG Rank 3 to be knocked down/ragdoll.
[Was 1225 now 800]+[Bleed Out Hit Points set to 800] ------------- Decreased parameter: Hit points of damage needed for Homie - Nyteblayde to be knocked down/ragdoll. [Was 2000 now 450]+[Bleed Out Hit Points set to 450] ------------- Decreased parameter: Hit points of damage needed for Homie - Gat Zombie to be knocked down/ragdoll.
Saints Row 3 Mods
[Was 1125 now 750]+[Bleed Out Hit Points set to 750] ------------- Decreased parameter: Hit points of damage needed for Stag Rank 2 to be knocked down/ragdoll. [Was 1300 now 800]+[Bleed Out Hit Points set to 800] ------------- Decreased parameter: Hit points of damage needed for Stag Rank 3 to be knocked down/ragdoll. [Was 1475 now 1000]+[Bleed Out Hit Points set to 1000] ------------- Decreased parameter: Hit points of damage needed for NG Rank to be knocked down/ragdoll.
[Was 0.66 now 0.55] ------------- Decreased chance for parameter: NPC drop money when killed. [Was 0.66 now 0.22] ------------- Encreased interval (in minutes) at which cash is awarded to the player via cell phone from owned hoods/businesses/etc. [Was 15 now 30] ------------- Encreased average duration of Weather Thunderstorm cycle. [Was 90 now 180] ------------- Decreased minimum vehicle speed to cause a BRUTE to ragdoll. (MPH) (Wheels) [Was 30 now 13] ------------- Decreased minimum vehicle speed to cause a PLAYER to ragdoll. (MPH) (Wheels) [Was 15 now 8] ------------- Decreased parameter: Hit points of damage needed for Player to be knocked down/ragdoll.
Oct 04, 2014 Saints Row Mods. Home Forums > Saints Row: The Third > Mod Requests > This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Hair Styles from Saint's Row IV in Saint's Row The Third. Discussion in 'Mod Requests' started by Nachill, Sep 1, 2013.
Added importing and exporting player appearance. Only includes body and clothes; does not include voice and taunts. This means you can finally have a sex mismatch in your voice, hooray. Added a New Game + button. This resets missions, activities, properties & stores, and cribs. It doesn’t reset upgrades, collectibles, money, respect, or garage vehicles. Use this at your own risk.
Please keep in mind that this is NOT the sdk, and does NOT include any of the 3ds max plugins yet. These are simply alpha tools in a very rough state that are being released so that the community can play with them. Look for the alpha release and public github repo to go live early next week! Posted in,, . Volition has for the Morningstar Soldier outfit so that the earrings now sit correctly on the player for all body types/sexes. You might be asking yourself, “Idol, why the dramatic title for this blog post?
There’s also quite a bit of testing and double checking that the files themselves are writing and updating correctly based on gui selections, though I’m hoping that the user base can help with testing that piece of it during the alpha. One of the interesting things I haven’t talked about yet with the new gui release is that all the str2_pc file contents are actually in an extracted folder format and are all built dynamically during the build process. This is something that fellow modders will appreciate since they will now be able to directly edit the existing lua or dds files within the folder structure of the new GoS.
(DDS icons for the new character included) -------------- Was added new female preset, into the character creation, for the asian race. (The same character (preset) as new character in the Whored mode) ------------- Dripping Wet parameters for multiplayer was tweaked. (Was set the same parameters as for singleplayer) [Multiplayer Max Player Drip Time was 7000 now 8000] [Multiplayer Max NPC Drip Time was 10000 now 12000] [Multiplayer Max Corpse Drip Time was 3000 now 4000] - - ----------- Fire parameters for multiplayer was tweaked. (Was set the same parameters as for singleplayer) [Multiplayer Max Burn Time NPC was 4000 now 7000] [Multiplayer Max Burn Time Corpse was 3000 now 4000] ------------- Death and Busted respawn delay (ms) was increased. [Was 4000 now 12000] ------------- Health start Regenerate only after 53 sec. For Single Player, Whored Mode and Multiplayer.
Unofficial Patch v1f0.0.1 (En) for english game version 1.0.0.1. Full version.
[Was 1000 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Homie - Kinzie to be knocked down/ragdoll. [Was 1300 now 350]+[Bleed Out Hit Points set to 350] ------------- Decreased parameter: Hit points of damage needed for Homie - Josh to be knocked down/ragdoll. [Was 500 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Homie - Zombie to be knocked down/ragdoll.
As far as i can tell, upgraded weapons don’t break missions 2 and 3 like we thought they did, so maybe that has been fixed somehow, or maybe i didn’t test it right. Be aware that they might prevent you from breaking the plane window and from buying ammo in those missions.
[Was 1000 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Homie - Kinzie to be knocked down/ragdoll. [Was 1300 now 350]+[Bleed Out Hit Points set to 350] ------------- Decreased parameter: Hit points of damage needed for Homie - Josh to be knocked down/ragdoll. [Was 500 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Homie - Zombie to be knocked down/ragdoll. [Was 1000 now 350]+[Bleed Out Hit Points set to 350] ------------- Encreased parameter: Hit points of damage needed for Homie - SWAT to be knocked down/ragdoll. [Was 500 now 800]+[Decreased Health Hit Points from 4000 to 2000]+[Bleed Out Hit Points set to 2000] ------------- Decreased parameter: Hit points of damage needed for Luchadore Specialist to be knocked down/ragdoll.
Capture one pro 9 trial reset mac. [Was 20000 now 5000] ------------- Decreased parameter: Hit points of damage needed for Brute Flamethrower to be knocked down/ragdoll. [Was 20000 now 10000] ------------- Decreased parameter: Hit points of damage needed for Biker to be knocked down/ragdoll. [Was 450 now 350] ------------- Decreased parameter: Hit points of damage needed for Stripper to be knocked down/ragdoll. [Was 400 now 350]+[Bleed Out Hit Points set to 350] ------------- Decreased parameter: Hit points of damage needed for Homie - Mayor to be knocked down/ragdoll. [Was 2000 now 400]+[Bleed Out Hit Points set to 400] ------------- Decreased parameter: Hit points of damage needed for Commando to be knocked down/ragdoll.
MAIN CHANGES: Was added new character into the Whored mode in place of SUPER. (DDS icons for the new character included) -------------- Was added new female preset, into the character creation, for the asian race. (The same character (preset) as new character in the Whored mode) ------------- Dripping Wet parameters for multiplayer was tweaked. (Was set the same parameters as for singleplayer) [Multiplayer Max Player Drip Time was 7000 now 8000] [Multiplayer Max NPC Drip Time was 10000 now 12000] [Multiplayer Max Corpse Drip Time was 3000 now 4000] - - ----------- Fire parameters for multiplayer was tweaked. (Was set the same parameters as for singleplayer) [Multiplayer Max Burn Time NPC was 4000 now 7000] [Multiplayer Max Burn Time Corpse was 3000 now 4000] ------------- Death and Busted respawn delay (ms) was increased. [Was 4000 now 12000] ------------- Health start Regenerate only after 53 sec.
Volition want to keep it simple and have an honor system where they ask all users not to upload their modded characters to the official site, and will manually police/delete ones from people who do. They are also looking at ways to allow modded uploaded characters on the official site with some kind of marking to note that a character require a certain mod(s) to look correctly.
Jeff Thompson has just that the is now public! This means that anyone can now sync up and grab the latest updates, additions, and improvements as they are committed. Please keep in mind that this is NOT the SDK release, but rather a work in progress look at the backend tools, and file format documentation, as they are completed. This is a huge step for the community since it finally opens up everything publicly. Any modder can now dig in and start playing with the latest versions of tools rather than keeping it all behind the scenes, as we have so far. Posted in, Comments Off. Mike Wilson has taken pity on all of the modders who have been chomping at the bit to get their grubby hands on the SDK.